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The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game...


Music Books > Audio Adrenaline > Item 3

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Click here to buy The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game... by  Aaron Marks. The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game...
by Aaron Marks
Sales Rank: 393575
4.0 out of 5 stars
List Price: $34.95
$22.02
At Amazon
on 12-29-2007.

Get more info from Amazon! Buy it now from Amazon!

Features
  • Paperback: 318 pages
  • Publisher: CMP Books; Pap/Cdr edition October 2001
  • Language: English
  • ISBN-10: 1578200830
  • ISBN-13: 978-1578200832
  • Product Dimensions: 9.2 x 7.4 x 1 inches
  • Shipping Weight: 1.6 pounds

    Jennifer Olsen, senior editor, Game Developer magazine
    "An exhaustive and indispensable resource for game audio from initial concept to cashing the royalty checks."

    Jack Buser, computer and game initiative engineer, Dolby Laboratories
    "Aaron is truly a game audio expert and a great teacher."

    Owner Reviews, Ratings, Comments and Criticism
    I bought this book on recommendation of a friend in the video game industry. Be away of what this book is and what it isn't. This is not a book on how to write audio for video games. This is an introductory book to audio and its role in the video game industry, and how to get into the industry. This book contains no technical information, as one might hope, about computer audio technologies such as Direct music or any others. If you already know how digital audio, MIDI, and mixers work then most of this book will bore you to tears. I have no doubt that, if you are looking for the information which is in this book it is good. The presentation is longwinded and very centered around the author rather than the topic itself it seems. At times, the book seems to lose all relevance to the audio industry. The interview with established video game artists are interesting, however I didn't find in them anything that I hadn't learned by playing around for a hours with recording techniques. In conclusion, there are better books on the market in all regards except for the video game audio industry notes. For that I have found no better source, however it is wrapped in information which I already know, and that I found nearly impossible to sit through. Comment | Permalink | (Report this)
  • The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game...
    Updated on 12-29-2007.


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